
This guessing game reinforces the concept of "expected" and "unexpected" behaviors, consistent with approaches like Michelle Garcia Winner's Social Thinking® and Leah Kuypers' Zones of Regulation®. Students ask yes/no questions to try and identify which card picturing an expected or unexpected behavior their opponent is holding. It can be played with or without the consoles from the standard version of Hasbro’s Guess Who?®. Though it is a 2-player game, it may be used in small groups with multiple pairs playing at the same time.
Includes:
-2 game boards (print extras if playing with a group)
-Draw Cards
-Sample Question Cards
You provide: chips, or page protectors and dry-erase markers for each student. Guess Who?® is the registered trademark of Hasbro.
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