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Guess What?: A Game of Identifying Expected and Unexpected Behaviors

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Students ask yes/no questions to try and identify which card picturing an expected or unexpected behavior his opponent is holding. An engaging way to reinforce this concept!

Price: $4.50
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    This guessing game reinforces the concept of "expected" and "unexpected" behaviors, consistent with approaches like Michelle Garcia Winner's Social Thinking® and Leah Kuypers' Zones of Regulation®.  Students ask yes/no questions to try and identify which card picturing an expected or unexpected behavior their opponent is holding.  It can be played with or without the consoles from the standard version of Hasbro’s Guess Who?®.  Though it is a 2-player game, it may be used in small groups with multiple pairs playing at the same time.
    

Includes:
-2 game boards (print extras if playing with a group)
-Draw Cards
-Sample Question Cards  
You provide: chips, or page protectors and dry-erase markers for each student.  Guess Who?® is the registered trademark of Hasbro.

As always, I invite you to visit my website, School Counseling Files, for lots of free counseling resources and activities!

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Grade Level
3-8
Resource Type
Activity

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